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Digital Game Based Learning and Gamification, both of them are educational  approaches to motivate students to learn, either through using video game design and/ or applying game elements in learning environments. Even though these approaches differs from each other, they both share the same goal which is to maximise students’  engagement in classroom and to inspire them to continue learning.  


In this course, participants will learn the basic principals of game based learning and  gamification in a classroom environment. More specifically, this course focuses on  these approaches on a digital context. The aim is to provide participant tools to establish the connection between game elements, mechanics, components and dynamics, of digital game based learning and gamification.  


This is a training that equips the participants with digital examples on how games and gamification can be used in education while engaging in activities related to the  appropriate application of game based learning and gamification design. While the participants learn the concept of gamification and the elements surrounding it, they will have an opportunity to apply what they have learned through various activities.

By completing this course, participants will;  


Define the key concepts related with digital game based learning and gamification, 

Have general information about the digital educational game industry 

Know the psychological and theoretical background of digital game based learning and gamification  

Understand the elements, mechanics, dynamics and components of digital games and gamification approaches  

Gain ideas on how to make a digital gamification design and create gamification environments for classroom settings  

Develop teaching plans based on digital game-based learning and gamification 

Improve foreign language and communication skills through meeting with colleagues from different countries

Classes take place Monday to Friday in the Morning


• Day 1 - Monday  

Welcoming and Introduction of the course programme  

Presentation of participants  

Ice-breaking activities  

What is gamification and game-based learning?  

Differences and similarities between gamification and game-based learning 

Theory behind the practice: a self-contained learning event  

History of gamification and game based learning in education  


• Day 2 - Tuesday  

Thinking as a game designer  

How to improve students’ motivation and engagement in a classroom by using game  like strategies  

How to incorporate game elements in your subjects: arts, math, science, etc. 

Examples of game based learning; role play, competitions, negotiations, etc. 

Elements of gamification; badge system, awards, point systems, leaderboards  


• Day 3 - Wednesday  

The use of technology when it comes to gamification of a lesson 

The relationship between game-based learning and technology  

Discovering software for gamification in a classroom; Kahoot, Quizziz, Plickers 

Tabletop games, Lego, digital and video games  

Introduction to Minecraft - as an educational tool  


• Day 4 - Thursday  

Introduction to Augmented Reality  

Fun and engaging classroom activities with augmented reality  

Introduction to coding with Scratch  

Creating your own digital games  

Participants will work in groups and/or individually to develop their own lesson plans by incorporating digital game elements 


• Day 5 - Friday  

Presentation of group/individual projects  

Practical activities of how to incorporate gamification and game based learning in classroom content  

Final Remarks and discussion  

Exchange of ideas for future collaborations at European level  

Certification of Attendance  

Confirmation of EuroPass Mobility documents

The 5-day course fee per participant is set at 420€, which provides comprehensive coverage for all aspects of the program. This fee includes the following:


  1. Course Materials: Participants will receive all necessary course materials, including handouts, guides, and resources, to support their learning throughout the program.

  2. Administrative Support: Participants will benefit from administrative assistance before, during, and after the course, ensuring a smooth registration process, timely communication, and any necessary follow-up support.

  3. Monitoring and Mentoring: The course fee covers monitoring and mentoring services provided by experienced professionals who will guide participants throughout the program, offering personalized support, feedback, and guidance.

  4. Coffee Breaks: Participants will enjoy refreshments during coffee breaks, fostering networking opportunities and providing a relaxed environment for informal discussions and interactions.

  5. Other Inclusions: The fee also covers any additional services or resources required for the successful implementation of the course, ensuring a comprehensive and fulfilling learning experience.


We strive to ensure that participants receive exceptional value for their investment in the course, with the fee covering a wide range of services and resources that contribute to their professional development and overall satisfaction.

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