UPCOMING DATES:
19th-23rd August 2024 CONFIRMED
4th-8th November 2024
2nd-6th December 2024
Digital Game Based Learning and Gamification, both of them are educational approaches to motivate students to learn, either through using video game design and/ or applying game elements in learning environments. Even though these approaches differs from each other, they both share the same goal which is to maximise students’ engagement in classroom and to inspire them to continue learning.
In this course, participants will learn the basic principals of game based learning and gamification in a classroom environment. More specifically, this course focuses on these approaches on a digital context. The aim is to provide participant tools to establish the connection between game elements, mechanics, components and dynamics, of digital game based learning and gamification.
This is a training that equips the participants with digital examples on how games and gamification can be used in education while engaging in activities related to the appropriate application of game based learning and gamification design. While the participants learn the concept of gamification and the elements surrounding it, they will have an opportunity to apply what they have learned through various activities.
By completing this course, participants will;
Classes take place Monday to Friday in the Morning
Day 1 - Monday: Introduction to Digital Game-Based Learning (DGBL) and Gamification
Overview of the Course and Participant Presentations
Principles and Benefits of Digital Game Based Learning (DGBL)
Introduction to Gamification
Examples of Successful DGBL Integration
Exploring Educational Apps for DGBL
Case Studies in DGBL and Gamification
Day 2 - Tuesday: Designing Effective Educational Games
Game Design Principles for Education
Developing Learning Objectives for Games
Integrating Curriculum into Game Design
Hands-on Game Design Workshop
Playtesting and Iterative Design
Gamification Strategies for Classroom Engagement
Day 3 - Wednesday: Augmented Reality (AR) in Education
Introduction to Augmented Reality
Applications of AR in Education
Creating AR Content for Classroom Use
AR Tools and Platforms
Collaborative AR Projects
Case Studies of AR Implementation in Education
Day 4 - Thursday: Virtual Reality (VR) in Education
Understanding Virtual Reality
VR Applications for Learning
Creating VR Educational Experiences
VR Hardware and Software Overview
Best Practices for VR Integration
Case Studies of VR in Educational Settings
Day 5 - Friday: Integration and Implementation Strategies
Developing a DGBL and Gamification Implementation Plan
Assessing Learning Outcomes in DGBL
Strategies for Overcoming Challenges
Resources and Support for Continued Learning
Closing Remarks and Certificate Distribution
The 5-day course fee per participant is set at 400€, which provides comprehensive coverage for all aspects of the program. This fee includes the following:
Course Materials: Participants will receive all necessary course materials, including handouts, guides, and resources, to support their learning throughout the program.
Administrative Support: Participants will benefit from administrative assistance before, during, and after the course, ensuring a smooth registration process, timely communication, and any necessary follow-up support.
Monitoring and Mentoring: The course fee covers monitoring and mentoring services provided by experienced professionals who will guide participants throughout the program, offering personalized support, feedback, and guidance.
Coffee Breaks: Participants will enjoy refreshments during coffee breaks, fostering networking opportunities and providing a relaxed environment for informal discussions and interactions.
Other Inclusions: The fee also covers any additional services or resources required for the successful implementation of the course, ensuring a comprehensive and fulfilling learning experience.
We strive to ensure that participants receive exceptional value for their investment in the course, with the fee covering a wide range of services and resources that contribute to their professional development and overall satisfaction.